Such a simple, gentle, weak, latent power hidden beneath the surface is the subjectivity of the moment of creation and the inspiration of the blend of mind and matter. 这样一种朴素、温柔、孱弱,潜伏于表面之下的力量是创作时心物交融的灵感刹那与主观感受。
The whole process is hidden beneath the surface of our reality. 但整个过程都潜藏在现实的表面之下。
Hidden surface removal is among the biggest problems when writing a3D engine. 隐面移除是写3D引擎时候最大的问题之一。
Point-based Blending Rendering and Hidden Surface Removal Method 基于点模型的Blending绘制和消隐方法
Design and Implementation of Hidden Surface Removal Hardware Based on Cache and Hierarchical Z-Buffer Algorithm for 3D Graphics 基于Cache和层次Z缓存算法的3维图形深度消隐硬件设计和实现
The hidden line and hidden surface removal is one of the difficult problems in computer graphics. 隐藏线和隐藏面的消除是计算机图形学中较为困难的问题之一。
Compared with methods in current use, these equations for drawing surfaces on computers are quick in speed, less in store. They can eliminate hidden surface easily and do not require high program skill. 利用这些方程在计算机上画曲面,与目前国内外流行的方法相比较,具有速度快,内存省,不需很高的编程技巧,便于消隐等优点。
This dissertation investigates algorithms in virtual reality including hidden surface removal, level of detail, particle system, etc. 研究了虚拟现实中隐藏面剔除、层次细节模型、粒子系统等算法。
A Hidden Surface Algorithm about Solid with Interloop Holes 带有内环孔实体消隐的一种算法
An algorithm for hidden surface based on linear octrees 基于线性八叉树的一种消隐算法
In 3D case, the method is combined with hidden surface removal techniques and painter's algorithm to generate easily perceptible pictures. 与消隐技术以及画家算法结合起来,这种方法可以清晰画出三维应力场的云图。
A Fast Algorithm for Removing Hidden Surface of Complex Scenes in Digital Hologram 复杂三维场景数字全息图消隐快速算法
In this paper, the methods for generating and displaying realistic 3-D computer graphics, such as geometrical transformation, hidden surface removal, shading and texturing are studied. 本文对产生和显示三维逼真计算机图形的基本方法(几何变换、隐面消除、明暗处理和纹理产生)进行了研究。
Beginning with the analysis of the current algorithms for Hidden Surface Removal, this paper proposes a quick algorithm for Hidden Surface Removal on Embedded Appliances to render Embedded appliance 3D Objects. 从分析常用的消除隐藏面算法入手,提出了在嵌入式设备中绘制三维场景时候可以用来现快速消除隐藏面的算法。
Real-time Hidden Surface Removal Algorithm Based on Screen-filling in Virtual Environment 虚拟环境中基于屏幕填充的实时消隐算法
In the initial period of development of computer graphics, Visible Surface Determination is called hidden surface algorithm. 要想正确地绘制一个三维场景,最重要的就是确定可见面,计算机图形学发展的初期,可见面算法被称为隐藏线、隐藏面算法。
A Hidden Surface Removal Algorithm for 3D Finite Element Meshes 一种三维有限元网格的快速消隐算法
Made in this paper is a comparison between the hidden surface algorithm and shading method in generating three dimension vivid graph. 对三维形体真实图形生成中的隐藏面消除算法和可见面明暗处理方法进行了比较研究。
Parallel scan line hidden surface removal algorithm on a mesh connected computer 网格结构并行机上的扫描线消隐算法
A Quick Algorithm for Hidden Surface Removal on Embedded Appliances 一种嵌入式设备上的消除隐藏面的快速算法
A New Algorithm for Fast Hidden Surface Removal of Complex Objects 一种新的复杂物体的快速消隐技术
An Improvement to Z-Buffer Hidden Surface Removal Algorithm z缓冲区消隐算法的改进
Although z-buffer method is a simple hidden surface removal algorithm, it needs considerable systemic resources and induces a lot of computing work. z缓冲区算法是一种比较简单的消隐算法,但算法需要占用相当大的系统资源,且计算量很大。
Design method is systematically introduced with emphasis on projection shifting, hidden surface elimination, hidden line elimination, drawing method, structure method, data structure, system structure and function, etc. 系统地介绍了三维建筑造型系统的设计方法,其中重点阐述了投影变换、消隐处理、绘制方法、构造方法、数据结构、系统结构及功能等问题。
An Approach to the Hidden Line and Hidden Surface Elimination Algorithms 消隐算法研究
Coarse-Z Filter: A Low-bandwidth Algorithm and Its Hardening for Hidden Surface Removal Coarse-ZFilter:一种降低带宽的消隐算法及其硬化研究
Then realized 3D display, rotation and zoom in screen by algorithm for eliminating hidden surface, illumination Model, projection conversion and so on. 利用消隐、光照模型、投影变换等技术,实现了离散相在计算机屏幕上的立体显示、平移及旋转。
Quality analysis of several typical hidden surface algorithms 几种典型消隐面算法的性能分析
It could be applied to the hidden surface removal in the indoor scene easily because of its simple but effective algorithm. 由于入口算法简单高效,可以很容易实现室内场景的隐藏面消除。
In this paper, real-time scheduling scene, the level of detail model, elimination of hidden surface and cutting process, were studied for the requirements of large-scale roaming in the system performance. 针对在大范围场景漫游时系统的性能要求,本文对场景实时调度、层次细节模型、消隐裁剪处理等方面进行了研究。